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Key Implications

Connection of education technology to key issues.

This proposal has been developed based on two key elements of educational technology; information literacy and creativity/critical thinking skills.

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Information Literacy: Based on the context of my students/school, there is huge gap in the teaching of computer science education. Outside of the Common Sense Media-DIgital Citizenship lessons, students are simple expected to know how to navigate a computer properly via a district decided checklist. Information literacy in short, is the ability to know when information is needed and how to identify, locate, evaluate, and effectively use that information for the issue or problem at hand. Many of these ideas are missing from the current curriculum in place, because it just doesn’t exist...yet.

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Creativity and Critical Thinking: Simply teaching Digital Citizenship, Google’s G-Suite, and navigating a computer properly does not meet the scope of using technology effectively to assist learning. Based on a webinar I prepared with my MAET classmates (see below), using technology effectively means there is a need for students to use creativity in order to have ownership of their learning. From this ownership, oftentimes students are motivated to surpass the given expectations and go above and beyond the parameters they were given.

 

When I came across LEGO® WeDo 2.0 I immediately thought of this tool as an effective technology tool to assist learning. Not only in science, but in computer science as well. This tool is a multifaceted program that allows for collaboration, cross-curricular learning, creativity and so much more.

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